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earth -42-

Aaaaaaaaaand..... that's that. Finally. The timing, as usual, is spot on - Earth (and my bout with FFTA2) has wrapped just in time (or possibly months late, depending on how you look at it) for a major gear change.

Long story short, this is it for ATC for the next two months, at least. I should have the time to keep working on DCR, but there's no way I'll have the time or bar money for developing Water (3.2) until I've thrown out the crap left behind by four roommates, found a new place to live (or a replacement roommate, though I think for sure that much like Thad and Ornix leaving Sol, it is Time To Leave This House), probably sent stuff back home for storage, moved, and gotten resettled.

I've done all of ATC and DCR while sleeping at my current address, so this is a pretty big thing for me.

Along with the move, there's a bunch of other changes on deck - a site redesign needs to happen between this chapter and the next, there's a huge pile of 3d work that needs to be done, and I'm still thinking about remastering The Dualist for publication for real, as that obviously has yet to happen. It's a hell of a lot of work but it needs it and it will justify some of the CG work that needs to be done. More on that in the news blog when and if it happens.

Earth is basically done. The one thing I intend to do during the moving hassle is to fix a lot of the problems I have with the earlier parts of the chapter - I'll be redrawing a few panels and an entire page or two, and redoing the chapter cover to fit with the overall theme I've devised for the book. Like the earlier Edits of The Dualist, any editing work for Earth will get its own news blog post.

So, future production will probably go in this order : Earth repairs, branching into DCR and probable Dualist fixes in parallel along with a site redesign, then a breather, then Water. Hopefully around Pumpcon.

Further bulletins as events warrant.

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Development : Production Priorities

Until I get the OMFG I HAS TO MOEV AND HAS NO MONEYS thing dealt with, Dead City Radio chapter two (which starts here in strip form) is the current priority. Compared to main ATC it's a lot easier to work on, and compared to "Water" (ATC 3.2), there's an actual script. And what isn't scripted or laid out is very well defined.

This means things should unfold as follows:

1.1. A good chunk of DCR.2, if not the whole thing, over the next couple of months.

1.2. Earth (3.1) will be prepped for print in full color and censored grayscale versions, much the same way DCR.1 is prepped now.

1.3. Once my finances become less violently unstable, I'll try to get something Printed. This will mostly likely be DCR.1, since it's already good to go and just needs some financing.

2. DCR.2 cleanup and cover work, followed by load-in to the next version of the ATC website along with the cover for Water.

3. The next version of the website.

4. Production of ATC 3.2 parallel to development of DCR.3.

This also means that unless I go off the deep end and start remastering The Dualist (again) in the near future, the ATC site will be in effective stasis for the next couple of months. For what it's worth, things would doubtless unfold this way even if my meatlife wasn't a steaming pile of What The Fuck for the next two months.

Some of that was foreshadowed here. Fortunately my life had the good sense to get Earth nearly finished before cranking up the head-shitting-on to high levels.

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Development : Earth Repair Log

With any luck, this should be a short log, and shouldn't take more than two or three weeks.

20080706.16:04 : Changed type case of caption in earth -1-. Made extensive repairs to earth -2-, including a redraw of part (read: most) of panel two. I've hated the original disaster of that panel since I created it, so it's a profound relief to have it out of my hair.

20080706.20:31 : Replaced the cover with something a bit more Dave McKean-ish. I might tweak it a bit more before I consider it finished, and I still have to do the back side of it, but it's functionally complete and an enormous improvement over the old version.

On a related note, I've sketched out a variety of more "traditional" cover ideas for the potential remastering of The Dualist, and will - assuming I go ahead with a remaster - be replacing those as well when the time comes.

20080707.21:22 : Tweaked the cover to where I want it. It's a minor adjustment - I still need to finalize what I'll be doing for the back - at this point it's mostly a matter of wording. Semi-related, preliminary information design for the next version of the website has started. It's a mess on paper at the moment - it'll take some serious head-bashing to get the thing where I want it, and probably even more work to get it to render correctly.

20080707.23:14 : 3.1.3 through 3.1.5 have been prepared for linework replacement. I'm going to take a swat at the explosion too, but that's a hell of a lot more work than just flinging existing photoshop layers around. I may start replacement work on 3.1.3 tonight, or I may put it off until tomorrow (or even later). I dunno yet.

20080708.04:25 : 3.1.3 fixed. Finally. One of the "Must Fix" pages down, two to go. There's a few more on the "would like to fix" list, but that's a slippery slope I'll probably toboggan down later, in order to put off working on other stuff.

20080708.23:27 : "Other stuff" being 4 and 5, apparently. Repairs, tweaks or alterations to Earth 7, 10, 12, 13, 14, 16, 17, 29, 30, and 37. Some major, some minor. One small dialogue change that doesn't change the story, but does make for less of a cudgel. These are all of the pages that needed some kind of repair (or just happened to piss me off for some reason) but don't require the extensive reworking that 4 and 5 will.

20080709.04:08 : Earth -5- fixed. Like, really fixed. Fixed real good like. Hope I'll be able to fix -4- just as thoroughly.

20080711.22:47 : The steaming pile of earth -4- has been fixed. This is the final item on the Must Repair list - any additional work I do to the pages will be dialogue tweaks (red -> blue and so forth) or minor adjustments. I still need a block of something-or-other for the back cover and I still need to figure out what I'll be doing for the inside front and back for hardcopy, but at this point the chapter is functionally complete and I don't think any further work will need to be done to it at this time.

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Development : Rec Area Production Log

20080513 : Forked this log into its own News entry. I'll keep rolling the date forward as I make updates. This will doubtless annoy a few of you who check ATC through RSS, but them's the breaks.

Since it's going to take nine billion years (internet time) to produce, this is what passes for updates until pages resume.

20080507 : File started. Took the base set of walls, cleaned a few things up (and reworked a few), added doors for the suit locker and bathroom, textured the doors and the door interface panels, modeled the escape pod hatch (still have to texture it) and ejected about forty megs of unnecessary geometry from the file (central corridor, cargo transfer lock, wardrobe, etc - oddly enough, max stopped crashing and screaming bloody murder about how the file might be corrupt every time it was saved after that happened...). The rec area is now primed and ready for the serious heavy lifting, which will begin early next week. I'd start, like, now, but I've got company and an air show (weather permitting?) this weekend, so.

20080512 : Mapped the escape pod hatch door - which I'll probably need to remap before I'm done. It looks great, but there's only so much rust and corrosion you can have on a ship before people start thinking "how is this thing still in the air?!". Started work on the i/o for the bathroom, which is taking much longer than expected. Odds are that finishing this bit alone will eat up most of tomorrow. It's a bit depressing, given that I'm spending over a dozen hours on one relatively tiny section of wall.... but that's how these things go.

20080513 : Hauled ass. The "plumbing cabinet" is done and has its light added in. The plumbing has been extended aft, below and above deck, and the pipes have been covered. This formed the first chunk of the starboard deck of the rec area - the rest of that section of deck followed immediately after. It's been textured and still needs some geometry detailing - after I get that done, the first order of business tomorrow will be extending all of this over to cover the port deck. I hatehatehate extending existing texture maps to cover new geometry, but in this case, it covers an extremely large chunk of deck, which I'll be building on throughout the rest of the environment... so while I'm not looking forward to it, I'm definitely looking forward to it being done!

20080514 : Deck plating is done. Small parts of the ceiling are done, as well as a couple of bits of wall. The goal for tomorrow is to get the hull sections between the central corridor blast door and the rec area proper completed.

20070517 : Deck plating is still done. Bits of the ceiling are slightly more done. The walls to the port and starboard of the forward blast door are now finished. Next up is the ceiling - which for how I want to do this environment, means doing a "hole punch" lighting test to see how things are going to work. It also means a lot of long, boring test renders - which means plenty of time for TWEWY. And the first glimpse of this thing for you guys. Floor and a couple of walls, still missing a lot of major odds and ends:

rec_area_lighting_test1.jpg


20080520 : Lighting tests continue to crawl along. I have more Day Job than usual on my plate and the recent spate of chilly weather combined with my penchant for cargo shorts has made me some kind of sick. Fever chills plus clammy 40° weather? It's a kind of suck, I tell you. The "hole punch" didn't quite work out as expected - the result is more lights than I'd like, but also a lot more control and a higher quality than I've built into previous environments. The central chunk of ceiling is base modeled, and I've worked out a lot of the lighting quirks that were MURDERING bridge renders. This takes the edge off of the fact that geometry is at most 20% complete. Another edge-taker-offer is rec area design status - this thing is actually done on paper... another couple of weeks of hacking at geometry should do the trick.

20080521 : The center ceiling is completely finished (hooray for pipes!), and the lighting fixtures are in place on the port and starboard - finishing that up will have to wait until the bulkheads are done. The ceiling's been built outwards just a bit, and everything is looking pretty nice. The area around the cargo transfer hatch has been detailed (enough to warrant a re-render of panel one of this page before anything new comes along) and I've filled in the usual per-compartment allotment of patch kits and environmental controls. Since I'm already running into texturing limitations, I've decided to cheap out on the walls and go with the same style of "carpeting" used on the bridge. I'd go with a flat color, but it's turned out that adding a bit of noise goes a long way to eliminating the banding problem I've grumped about in the past. Bulkheads are next on the list, then the starboard detailing - crates, grav-couch, etc. Given health and other factors, it looks like it'll be at least another two weeks before this thing's ready to go.

20080524 : Bulkheads are done, magnetic palettes are done and have crates placed on them. The big plotty crate has been modeled, the environmental controls are in, the plasma screen has been modeled (raytraced reflections seem to render faster in mental ray??), and I'm down to the grav couch, table, table hangy thinger, and the kitchen equipment. That'll be a hell of a lot of work, but I'm over the hump and the worst is definitely behind me. Unless the worst turns out to be total geometry overload. We'll see!

20080527 : A couple of renders for you below - the first is of the environment as of the 24th and the second is current as of yesterday. Since then I've started work on the kitchenette - food lockers, microwaves, and refrigerator are done. So that section's about 2/3 complete, though I still need to make some fridge magnets to give it some color. Main lighting is essentially complete, though I'll probably have to tweak it some more before things head to production. Given how long production quality test renders are taking, this means I'm still on target for my previous completion estimate.

rec_area_five_bits_left.jpg rec_area_gravcouch.jpg


20080528 : The kitchenette (cunningly out of frame in the above renders) is now complete. It still needs some fridge magnets, but those can wait until everything else is done. At present, three major objects and one minor object remain. The table or the hangy thingy that goes above the table will be started later today.

20080529 : Done today : Kitchen table and the thing that hangs over it. Remaining : Port and starboard ceiling texture maps, bookshelf, and a pair of Plot Tchotchkeys. The file is over sixty megs and there's a crapload of lights, which (along with the gastronomical rendering times) is a bit distressing. On the upside, the texture package is about half that of the bridge. If the bookshelf goes as smoothly as the last few bits have, then there could be pages as early as next week.

20080531.A : IT'S FINALLY DONE. Well, damned near. A couple more lighting tests and one or two close-up checks, then dummy modeling for table contents... then! At long last! PRODUCTION RENDERS! As early as Saturday night or Sunday morning. :O

20080531.B : Panel one of 3.1.13 has been fixed. This is the only instance of the rec area that I had to fake - the plan was always to swap it out as soon as possible, and now that it is possible, it has been. There's a lot of other stuff that still needs to be fixed (like the first five pages of the chapter, for example), but that's it for 3.1.13. The rec area file has been cleaned up (which shaved about seven megs off of the document) and is now ready for dummy objects. Production renders begin tonight or tomorrow.

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